With a few repeatable techs on Energy weapons, Null Void Beam is a strong hard counter. Propulsion Proponent Proclamation. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Null Void are are strictly inferior to Kinetic Batteries, and in any practical situation are worse than Railguns. 3424486444. 6 Ancient. Like the Null Void Beam, it also possesses one of the longest ranges for its weapon size, all but ensuring they are the first weapons engaged on a target, or allowing smaller variants to complement larger primary weapons. Is the railgun better than the null void beam against shields?It is absurdly effective against shields but highly ineffective against both armor and hull. r/Stellaris. By the time null beam ships get into range- many shields will be destroyed by neutrons. 25 at S) - it's basically a more effective Energy Siphon. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. These are efficiency against armour or shields it seems so I'm guessing it's like lasers vs armour or kinetics vs shields or plasma vs hull ? Say level 5 lasers with a. The only reason to use Null Void is if you're intentionally avoiding researching Kinetic weapons. *Archeoengineering should allow the acquisition of null-void beams. They would give Null Void Beams and Plasma Cannons now I can't get them even though I have researched them . 4 Kinetic Launcher; 3. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Marauders. For such exotic weapons I think they should look exotic. These IDs are intended for use with the “research_technology” console command. #footer_privacy_policy | #footer. 来自区划的帝国规模: -10%. All trademarks are property of their respective owners in the US and other countries. The crafting recipe is unlocked at Enderman Slayer II. 6 Ancient Saturator Artillery; 4 Explosive weapons. Two autocannos and a plasma makes them quite good. 3 Swarmer Missiles; 4. The Voidspawn is one of the most devastating enemies in Stellaris, and can only be defeated by an exceptionally powerful or well-designed fleet. It is absurdly effective against shields but highly ineffective against both armor and hull. 组件分类. To quickly find a tech in this list press ctrl + f and type in the techs name. I'm wondering if I should replace my null void beams with the level 4 railguns. others game usually use energy weapon to break enemy shield, kinetic weapon to destroy armor. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. 3 Autocannon; 3. github. I would think it's a later gun tech because +400% shield damageThe rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Some content/events might be disabled without dlc. New info: There will be research poping out to increase dark matter output. Below is our complete list of the Technology IDs for Stellaris. Teir 3 strike craft x90. And eventually you'll be able to research both. They do pair well. (65. Admirals now grant their fleet +1 Disengage Opportunity at levels 5 and 10. However I have been dealing with an issue of failing the psionic shield event after save scumming. 4880804. I had added 4 Gun Battery Modules, and now I find 4 M slots full of Null Void Beams (! = effectively giving me -75% damage on everything, besides shields^^) and 2 M slots with Medium Coilguns (Kinetic Weapon). Media in category "Technology icons". Others are strictly anti-shield (energy siphon, null void beam). Would the dmg against shields now be 13. 25 at S) - it's basically a more effective Energy Siphon. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. My four fleets of about 40k power just patrolled my trade routes. 158 Badges. + 4 Null Void Beam (M) or something similarly synergistic. I fixed all the math in this thing and added null void beams plus some other stuff (biggest mistake was that the battle tab looked at the wrong evasion stat). Description [2. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysStellaris: MegaCorp Criminal Syndicate-Episode 23 - We find a Null Void BeamStellaris is a 4X grand strategy video game developed and published by Paradox In. How to know which weapon is superior? Is it better to go for armour, shields or a mix of both? I find the game very poor at explaining ship building. 35 a day against armor or hull. Vodafone. Even at 400% increase and 50% decrease, Neutron= 500+ dmg, while Void= less than. ago. Beware that armor has significantly more cost and upkeep. as title saysas title says406K subscribers in the Stellaris community. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldNull Void beams no longer count as space fauna weapons. 3424486444. 3 Null Void Beam; 6 Point-Defense T3; 18 Shield T6; 3 Shield Capacitor; Depends on patron upgrades Reward 1000 Engineering Research; 1000 Physics Research;as title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. Otherwise, an opponent with lots of arc emitters will push you towards crystal plating, which is countered with lance, which is countered with shields, which is countered with giga cannon. So in my current game, I had taken over every single other empire, and claimed the entire galaxy by 2350 or so (It was a tiny galaxy so it wasn't all that hard), so increasing fleet power wasn't a priority. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. Toggle signature. As a little update, the Null Void Beam has a +400% shield damage multiplier, but -75% armour and hull damage, and comes in S, M, and L sizes. Report. I like to mix carrier ships and pure broadside battleships 1:1. Into Stellaris? Join the community. concentrated entropy beam. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldAnalyzed Void Clouds debris Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. They are outclassed by L-only weapons late game, but they are your best bet for midgame, both for arming Starbases and equipping Cruisers. Further, the null beam sucks (25% damage) vs not shields with the KA is bad vs armor (50%) but decent vs hulls (125%). . it's the null-void specifically, but it also has a chance to show up instead of the dimension of suffering. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysI'm wondering if I should replace my null void beams with the level 4 railguns. Is the railgun better than the null void beam against shields? Увійти Крамниця Домівка Черга знахідок Бажане Крамниця жетонів Новини СтатистикаIt is absurdly effective against shields but highly ineffective against both armor and hull. . #3. The-red-Dane. I would think it's a later gun tech because +400% shield damageShield also has to deal with Null Void Beam which is 500 percent damage against shields with better range than Plasma weapons have, so I would say that's the plasma equivalent although it's rarer than Plasma. You can get different dimensions, one is a mirror version where you talk to yourself, but the mirror universe is beset by warp beasts. (like the null void beams or the extradimensional weapons), and making them more relevant would bring more variation. and today are also ready to roll out the next batch of fixes to the stellaris_test beta branch. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. Shields can generally be wiped out easily with a few null void ships or kinetics. Perhaps also change the starbase section design from 1/3/5/7/13 medium slots to 0/2/4/6/12 medium slots plus an additional slot set that varies by preference:Stellaris Real-time strategy Strategy video game Gaming. 39 * 500% = 66. © Valve Corporation. Null void beams vs Kinetic Artillery. New info: There will be research poping out to increase dark matter output. Must use Rare Crystals to build. Stellaris Wiki. Stellaris Suggestions: Hive Mind Civic Ideas | Fallen Empire Ideas. Hole in the Void: crisis. To open the console, press ~ and then enter “research_technology (technology_id_here. The bad news: It took around 2 seconds to lose 50+ Frigates in every fleet. The problem of null void beam is that it's bad both early and late. And there is nothing useful for their gun slot, besides maybe Null Void Beam. It's crafted with 128x Null Sphere and 32x Enchanted Obsidian. Into Stellaris? Join the community. And secondly, it makes my sensors better, giving me more vision over my enemies. If Iroquois started the war then enforce peace on Iroquois. Comment . The UNSA. 3. Masked Ermine. The awkward thing about neutron for me is that they really want to be in the back but if you're going torpedo there's not really a lot of weapons that also work in that same range apart from missiles. I would think it's a later gun tech because +400% shield damageStellaris 50423 Bug Reports 30733 Suggestions 19125 Tech Support 2883 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports. And then there's the hell dimension. null void beam looks so cool in the icon but looks so ass as a weapon. Neutron launchers are classed as energy weapon only and therefore cannot be shot down. 9 that merges the various incompatible game rules and scripted triggers added by mods. It is weird in stellaris was the opposite. And secondly, it makes my sensors better, giving me more vision over my enemies. Even a regular bio pop can get 80% habitability with it, and they don't have to. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry. null voids and lasers do less damage to shields, which would make your guys do half damage for the first half of the fight. Null Void beams are actually good. 4. I like Machine Hiveminds, he likes Corporations. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Hello all, I'm new to stellaris and I've recently been messing around trying to learn things. These come in three forms: shields, armor, and hull. 104. 2 Ancient Macro Batteries; 3. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldGeneral. Cloud Lightning Conduits: tech_space. One of the greatest disappointment in stellaris and the reason I'd love a fleet battle overall, null void. All trademarks are property of their respective owners in the US and other countries. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldParadox. . Kinetics (except for Autocannon) have pretty good range although still a bit lower compared to Matter Disintegrator . A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. . Admirals now grant their fleet +1 Disengage Opportunity at levels 5 and 10. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 1 Mass Driver; 3. I would think it's a later gun tech because +400% shield damagePropulsion Proponent Proclamation. You can counter build. Gallery. 5 DPS against shield while also being completely useless against armor and hull. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. 331k. Cymsdale High Warlord. To open the console, press ~ and then enter “research_technology (technology_id_here. 4. 40. R5: Got doorway event and null void. The Unbidden use weapons called Matter Disintegrators which are similar to beefed-up lasers, including their weakness against shield. But there is one big blocked of space right in the middle of every Stellaris game that has so far been ignored. The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via typing into the console 'physics X' where X is the remaining. 这种屏障是由一群灵能专家用纯粹的灵能生成的。. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. All Discussions. Materialists are no different, but just have reduced odds of rolling psionic theory. )”. 11 comments. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. 3. 2nd one was "The Null Void" which is a dimension of Null energy, researchers who study it can produce dark matter and gives you a weapon to research called "The Null Void Beam" which is +400% dmg to shields but -75% to Armor and Hull. But combined with plasma, neutron or lances it is a really useful weapon. There is some retargeting in stellaris so anti shield weapons prefer to fire at shielded enemies and its usually important to have at least some anti shield damage. This is not negotiable. . Never on corvettes, though, 1/3rd of firepower is too much to dedicate to this. 95 damage/day against shields, and only 13. 5 Mega Cannon; 3. These IDs are intended for use with the “research_technology” console command. A place to share content, ask questions and/or talk about the 4X grand strategy…For a while it was meta to skip kinetic weapons 2 because if you were lucky you could get an alien weapon like null void beam that dealt with shields enough to focus on lasers while focusing on all the other important engineering techs. Unlocking each requires you to have the proper level of strike craft technology and a. png 54 × 54; 7 KB. png 52. fighting with a starbase with a fleet means yer guys were firing on both. HOWEVER. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. . Ascension perks. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry. 3 Stellaris Tech Id List – C to E. It's been over five years. It is one of the most powerful weapons but often over looked because of it's rarity and the fact that knocking shields down really isn't as good as ignoring them (missiles, fighter craft, disruptors, cloud lightning), unless you have Matter. This mod changes the Extra Dimentional Weapon effects to something that resembles plasma a bit more. Aspect of the Void: 6 32x Null Ovoideffect give_technology = { tech = tech_lasers_2 } All technologies are listed somewhere in the common/technology folder. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. But rolling for it sucks in every game. The Null Void Beam is a specialist weapon designed to break shields. I think it’s also the event chain which gives Null Void beams. In Stellaris, pop size is king; and a 50% growth reduction is huge; especially in the early game. Active Wikis. Which anti-armor small-mid yield weapons are you putting on your corvettes and or interceptor destroyers? Yes it's that simple. The latter part is case sensitive, you can copy and paste that into the command console. Stellaris @StellarisGame. 5 Mega Cannon; 3. Basic corvette everybody starts with has 100 shields 50 armor and 300 hull. It only does 25% damage to armour AND hull according to the wiki. Technology. If an enemy ship has 1000 shields you have to do 4000 plasma damage destroy it. Replying to @VanayadGaming @HorathDrak. I would think it's a later gun tech because +400% shield damageNull Void Beams which is a technology you get from a rare event chain is really good at wrecking shields. Wyndyr • 5 yr. Average damage by the Null beam is 13. This article is for the PC version of Stellaris only. 大型太虚光束 Large Null Void Beam. This tiny and relatively non-invasive mod replaces the Gateways introduced in Stellaris 2. ""," tech_perdition_beam:0 "Perdition Beam""," tech_perdition_beam_desc:0 "A massive array of linked energy amplification conduits that fires a beam of unprecedented firepower. Kinetic deals with shields, not energy EXCEPT the null void beam, be careful about that. 太虚光束 (Null Void Beam) 解锁:在鼠标浮层中查看 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。For example, putting one null void beam and two lasers on a corvette should be fine. You're comparing an early-mid game tier weapon with a late game tier weapon. » See SMS short codes for other countries. The Doorway is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has been founded. I would think it's a later gun tech because +400% shield damage相关页面: 舰船组件. Last edited:. 维护费:0. Another comparison point is the Missile, which has slightly more damage than a laser, but has more than double the range and gets to ignore shields instead of having a damage penalty against them. In my last game against the unbidden I had destroyers and corvettes with the null void beam and arrivate on my cruisers battle ships and Titans. I don't think so, null void beam is just better as your anti-shield weapon. By harnessing the entropic nature of the Null Void, this beam can actually destroy your energy to keep reading. Dec 18, 2018 @ 1:32pm I need that. If you have kinetic weapons researched, use those instead. 能源消耗:-13. List of resources. Unlocks the Null Void Beam technology with 50% progress; Dimensional Portal Researcher and Dimensional Portal Drone jobs produce Dark Matter The-red-Dane. 0. Stellaris 3. Stellaris Real-time strategy Strategy video game Gaming 12 comments Best enfo13 Rogue Servitor • 5 yr. Full battleship fleets, %to hit computer. now I'm making ships to defend. Share to. . Tech adaptive combat algorithms. Apr 29, 2021; Add bookmark #9However it lacks a bit in term of range against armor/hull. Obviously, replace technology_id_here with the technology ID of your. Open console by pressing ~ and enter “research_technology (technology_id_here)”. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 它可以阻挡一些敌方火力,就像我们的偏导护盾系统一样,不过无需耗费大量的能量。. xlsxNull Void Beams are generally outclassed by kinetic weapons, but the cost of researching them is a tiny fraction of the cost of kinetics, allowing you to ignore that entire tech path for massive engineering research savings and still have a good option to hit shields. Null Void Beam. Join. Replying to. Must use Rare Crystals to build. Autocannons are currently only available as S-slots - they used to have M-slot versions, and to have them. 3 Autocannon; 3. Only I, Vor, know the true power of the Void. ago. Related wiki Synthkind. yuzhonglu Dec 7, 2022 @ 11:46am. All shield techs except. Null Void Beam is awesome in theory but its hull damage is awful so keep that in mind and maybe mix some other kinetic weapons in. Related wiki The. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldThe Overtuned origin was a step in the right direction, but it still leant it’s self to a Xenophile playstyle. 2. Report. But most of the time there's a focus on one of those two, either by having better tech in one category or some other factor. thanks for watching and help da cha. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Component SmallResearchers produce 0. Is the railgun better than the null void beam against shields?I'm wondering if I should replace my null void beams with the level 4 railguns. Love em even more now; those and the null-void beam. Wind. At 40 repetitions you have increased the damage by 200%. By harnessing the entropic nature of the Null Void, this beam can actually destroy your energy to keep reading. Someone Else Got The Queen: crisis. This is my attempt to sort out some things and get rid of confusion. now I'm making ships to defend. It seems that kinetic launcher is better compared to null void beam (L size). The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Hit and Run doctrine now provides +2 Disengagement Opportunities rather than +1. 39x4? Also, I have a weapon that does 150% shield penetration. png 52 × 52; 8 KB. Basic corvette everybody starts with has 100 shields 50 armor and 300 hull. Null Void beams are great for a full energy build, mostly because they have amazing range on them for taking down shields. Guided Weapons and Bombers should only be combined with other shield-penetrating weapons, correct. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldI'm wondering if I should replace my null void beams with the level 4 railguns. 3 - The null void : Portal jobs now produce dark matter on top of physics, and you unlock the null void beam tech (anti shield weapon). A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. #4. Store Mods Forum Launcher Mods Forum Launcheras title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. • 5 yr. Assuming I understand it correctly, non-spiritualist empires need a scientist with expertise: psionics to have a chance of rolling psionic theory, which is the lead-in tech to all other psionic techs. as title saysStellaris Wiki Active Wikis. Null void beam x35. Awakened empires get pretty severe debuffs after a while, so you can work on building your fleets/economy while that is ticking up, There’s a list here of their ships and weapons load out, the Rock Paper Scissors style works like this. Is the railgun better than the null void beam against shields?as title says397 votes, 24 comments. shields) and have longer range than plasma at all sizes. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. 097. [deleted] • 5 yr. It's therefore important to supplement plasma with an anti-shield weapon like railguns, autocannons, artillery, Tyanki energy siphons, or the Null-Void Beam. One way to get around this is with Shield bypass weapons like the Arc Emitter and Cloud Lightning, but their DPS is much lower so they only make sense if the enemies have massive amounts of shielding. Usage. What's your opinion of Null Void Beams? Discussion So my current playthrough is one of those rare cases where I got the Null Void version of the Doorway event and I got the. Jump to latest Follow Reply. If you have (for example) Destroyers with 1M Null Void 4S Plasma (or 1M +2S Plasma), that will likely dominate in the. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Also, other opponents will have different defenses and that will effect what you should use on your ships. 260. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 4. 3. Also fixes the Null Void Beam icons. Aug 13, 2021. Reply. I'm wondering if I should replace my null void beams with the level 4 railguns. Later you get a project to get more dark matter per portal job. I like Machine Hiveminds, he likes Corporations. Also added the Enigmatic Encoder afterwards with little improvement. Edit: woops nope. 4 Stellaris Tech Id List – F to I. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. If you are very lucky, the best would be a mixture of mostly plasma and null void beams. Further, the null beam sucks (25% damage) vs not shields with the KA is bad vs armor (50%) but decent vs hulls (125%). A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Salvaged from Extradimensional Invaders, Matter Disintegrators work by applying 5th-dimensional energy manipulation principles on lower dimensional planes to create highly powerful energy shots. Put a single Medium void beam on each ship in a fleet of battleships, and fill the other slots with anti-armor/anti-hull, and you just stomp. I don't know if it's actually better than the other choices though. Sometimes its like an epty void and you can get the null beam weapon. If you get it on one of your guaranteed habitables you can do an incredibly strong push with. Large null void beams only do 66. This isn't necessarily the only design philosophy that will work, and in some circumstances others will be better or worse. Not that big of an issue. Only looking at shield dmg, the Null Void is comparable with lvl 5 kinetics, but. It is absurdly effective against shields but highly ineffective against both armor and hull. 4. as title saysA searchable list of all event codes from Stellaris. The Null Void Beam is an energy weapon that's good against. That or we already know all the meta and stellaris players steamroll all the aliens. Yeah it almost seems like an ideal "generalist" combination for a battleship would be a focused arc emitter on a spinal mount, three neutron launchers on artillery core to get through armer and hull, and then put a null void beam on. Been playing Stellaris a lot recently in the hype for federations. 2. I'm going to unlock destroyers soon and for my corvettes I have lasers or null void beams to choose from. It's the 2nd best anti-shield weapon in the game, right behind the large-slot-only kinetic artillery. I would think it's a later gun tech because +400% shield damageUseful link – >stellaris tech tree [turanar. Component SmallAllowed Null Void Beam, Cloud Lightning Conduits, Orbital Trash Dispersal, Regenerative Hull Tissue, Crystal-Infused Plating, and Crystal-Forged Plating (after Infused Plating) to be researched normally but at an extremely low draw weight of 3 (a bit less than a quarter of a repeatable) and at higher tiers than their techs would be. 9; 2; 2; Reactions: Reply. Same with matter disruptors. 39 per day. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. The objective is to expose them to field conditions before flipping the switch to make this. I really don’t know what the point of Null Void Beams is, especially as a reward weapon. If you go into the system-level view and select a colony. 3 - The null void : Portal jobs now produce dark matter on top of physics, and you unlock the null void beam tech (anti shield weapon). They are extremely effective against hull, very effective against armor but very ineffective against shields. Ultimately went Kinetic on Battleships and Plasma on cruisers. r/Stellaris. TehJumpingJawa Field Marshal. viirinsoftworks. 6 Technology List – Q to S. Members Online • Daft_kunt24. It is pretty much always my second perk choice. 2020 (1146) tháng 5 2020 (2) tháng 1 2020 (1144) 2019 (1307) tháng 12 2019 (1259) shooting in dc Gunblast. I would think it's a later gun tech because +400% shield damageUnbidden advice. 1 Missiles; 4. But combined with plasma, neutron or lances it is a really useful weapon. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldThis mod is a global compatibility patch for Stellaris 3. We must bolster this DLC to keep Stellaris sailing smoothly to get *any* of our ideas. Salvaged from Extradimensional Invaders, Matter Disintegrators work by applying 5th-dimensional energy manipulation principles on lower dimensional planes to create highly powerful energy shots. Blorg Friends. Stellaris: Console edition. The objective is to expose them to field conditions before flipping the switch to make this. . © Valve Corporation. 0. This mod does just that! Replaces the vanilla values for extra dimentional weapons A good comparison point is the Autocannon, which has more than 3 times the damage output of a Mass Driver or Laser, and with better tracking. 2.